In comparison to Dome light and V-Ray Environment settings, the shadow appeared to be sharper when rendered using V-Ray Sun and sky system. However, when you turn on the GI Skylight option and choose the V-Ray sky as the light source, the render result will be similar to V-Ray default settings. Under Environment Overrides, the GI Skylight is technically turned off in default settings. If you go to V-Ray Asset Editor> Settings> Environment> Background, you can see that the default background is set to V-Ray Sky or technically the V-Ray Sun (V-Ray sunlight). When set in default setting, notice the sunlight is enabled. In V-Ray default setting, V-Ray Sun and V-Ray Sky are special features which are provided by the V-Ray Renderer. For V-Ray Environment with HDRI texture, the test render will highlight the possible output when render in optimized setting using HDRI as the light source and V-Ray sun as an additional light source. For V-Ray dome light with HDRI texture, a comparison test render was made using default setting and optimized setting. I also added a Sphere model inside the scene with silver polished material in order to see the reflection of the sky.įor V-Ray Sun and Sky System, I set up a basic scene in default setting and lit it a couple of different ways, (enabling and disabling) V-Ray sun, background, and GI (Skylight). In order to fully understand the possible render output in V-Ray using various environment settings such as V-Ray Sun and Sky, Domelight+ HDRI and V-Ray Environment + HDRI, I made a simple rendering experimentation that highlights different parameters or settings which generally affect the tonality and atmosphere of the rendered image output.ĭuring the test render experimentation, I enabled the material override and set the water pool to “Can be Overridden”. The format must be stored as OpenEXR, used for late Photoshop synthesis.Exterior Render Settings (V-Ray 3.4 for SketchUp)Įxterior Render Settings V-Ray and SketchUp Save all the rendering channels used for post processing. When all this is done long press the save key icon and slide to save all the icons. If you do not choose to render the rendering element, all the elements are mixed together. These elements are helpful to the synthesis, and it also helps to quickly check the problem. It can be seen that the same material is the same pure color.
The background is where the window is open.Īnd then look at the material ID. Switch to every one of them to see what they look like.īe careful, the refraction is to see the content outside the window through the glass. Click on the rendering and the final synthesis result is RGB color, also known as Beauty Pass。īecause of the previous choice to render the rendering element please expand the drop-down menu so you can see all the rendering elements listed. Then find the Material ID selected, Material ID can separate the same material, rendering a pure color block, this is especially useful when Photoshop is processed later, because it's easy to choose the same material at this time. Select all the rendering elements that you want to render. These elements are displayed under the rendering elements. There is also Global lighting, Reflection, Refraction with High light and other elements.
For example, there is light in the scene. These rendering elements are based on the content of the scene.
How to render in sketchup 2017 series#
Now, expand the rendering elements and you can see a series of rendering elements. These elements can be rendered individually by V-Ray and it can be reassembled in Photoshop.Ĭlick the V-Ray resource editor then click on the panel in the parameter panel.
V-Ray for SketchUp rendering elements Renderwow - 8/22/18 18:52Įach picture in the V-Ray frame caching window have different rendering channels that are also called elements.